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String Augmented Reality Launches

Today sees the public launch of the excellent Augmented Reality plugin for Unity from String. Focusing intensively on creating their technology for use with Unity, String have been working with a...

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London Unity Usergroup (LUUG) 3: String & Preloaded

  London Southbank University, 23rd June 2011 – Unity users, newcomers and developers gather at the third London Unity User Group (LUUG) to see presentations from developer Mike Renwick on his...

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London Unity Usergroup 7

November 24th 2011, London Southbank University is host to the monthly London Usergroup. In this session, Will Goldstone and Christopher Pope gave a preview of Unity 3.5, and some of the features that...

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Unity and the augmented reality boom

Currently, there’s an explosion of Augmented Reality (AR) projects, with fifteen new Unity-based apps appearing on the App Store alone everyday. They add a virtual layer to the real world that you can...

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No Limits – Unity in Cross Industry Development

Every industry wants to engage with their audiences in ways that grab and hold attention. Unity, from the beginning, has been designed to be a powerful tool in the creation of imaginative and engaging...

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XR on iOS and macOS

At the heart of everything we do here at Unity is the fundamental belief in the democratization of development — with every announcement around VR/AR, we hope to see more and more developers join us in...

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Augmented World Expo: How Unity developers will be part of the future

Unity is invested in Augmented Reality. More than 91% of Hololens applications and 64% of mobile AR apps are made with Unity. With all the hype around the medium, we wanted to share some of our...

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Looking to the future of mixed reality – Part I

In this 3-part series we analyze areas we believe should be addressed for mixed reality to become mainstream, and not only to improve existing solutions, but reinvent and influence the future and mass...

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Looking to the future of mixed reality (Part II)

Thoughts about design. Part I of this series summarized the current and future issues facing mixed reality and its adoption in the mainstream. In this second part of this series we explore the design...

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Looking to the future of mixed reality (Part III)

In this third and final part of the series we analyze how foundational platforms will and must evolve, and outline our vision of how MR applications will be created and executed. Part I summarized the...

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Experimenting with multiplayer ARCore and ARKit: Jump in with sample code

One of the aims of our talk at Unite Austin 2017 was to provide an introduction to AR and show people what ARKit and ARCore can do. But most importantly, we wanted developers who were using those...

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ARKit Remote: Now with face tracking!

When developing any application is it essential to iterate as quickly as possible, and having to build to the device to test functionality is frustrating and can dramatically increase development time...

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Developing for ARKit 1.5 update using Unity ARKit Plugin

Unity’s ARKit plugin now supports the new augmented reality (AR) features Apple announced in their Spring 2018 Update.  The launch of ARKit with iOS 11 put AR into the hands of hundreds of millions of...

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IBM·유니티, 파트너십을 통해 IBM Watson Unity SDK로 AI의 잠재력 극대화

IBM과 유니티는 개발자가 시각적 , 음성 텍스트 변환, 언어 분류 등의 Watson 클라우드 서비스를 유니티 애플리케이션과 손쉽게 통합할 수 있도록 해주는IBM Watson Unity SDK를 유니티 에셋 스토어에 출시합니다. SDK를 사용하는 개발자는 클라우드 기반 서비스를 통해 최신 AI 기술을 손쉽게 활용할 수 있습니다. IBM·유니티, 파트너십을...

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Fast Company lists Unity as #4 Most Innovative VR/AR Company

Unity is honored to be recognized by Fast Company as one of the top innovators in VR and AR. We’ve been a long-standing champion for the VR/AR industry, and it’s gratifying that our commitment to this...

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ARCore 1.0 for Unity is here—Start building!

ARCore for Unity is out of developer preview. Starting today, developers can use ARCore 1.0 for Unity to create high quality AR apps for more than 100 million Android devices. With ARCore 1.0, your...

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How ARCore enables you to create brand new types of user interaction

AR frameworks unlock new types of gameplay and user interaction. Here are some practical ideas to inspire you to start building. We encourage you to share your own creations with the community – we’ll...

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Take the Next Leap: Unity and Magic Leap Partner to Deliver Technical Preview

We are proud to partner with Magic Leap to integrate the Magic Leap platform with Unity. For all creators looking to get started today, we’re thrilled to make available the Unity Technical Preview and...

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How ARCore enables you to create brand new types of user interaction (Part II)

In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of user interaction and gameplay, part II shares some more...

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How ARCore enables you to create brand new types of user interaction (Part III)

In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a Jenga AR game or light estimation to trigger object behavior....

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